"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Glob = void 0; const minimatch_1 = require("minimatch"); const node_url_1 = require("node:url"); const path_scurry_1 = require("path-scurry"); const pattern_js_1 = require("./pattern.js"); const walker_js_1 = require("./walker.js"); // if no process global, just call it linux. // so we default to case-sensitive, / separators const defaultPlatform = (typeof process === 'object' && process && typeof process.platform === 'string') ? process.platform : 'linux'; /** * An object that can perform glob pattern traversals. */ class Glob { absolute; cwd; root; dot; dotRelative; follow; ignore; magicalBraces; mark; matchBase; maxDepth; nobrace; nocase; nodir; noext; noglobstar; pattern; platform; realpath; scurry; stat; signal; windowsPathsNoEscape; withFileTypes; includeChildMatches; /** * The options provided to the constructor. */ opts; /** * An array of parsed immutable {@link Pattern} objects. */ patterns; /** * All options are stored as properties on the `Glob` object. * * See {@link GlobOptions} for full options descriptions. * * Note that a previous `Glob` object can be passed as the * `GlobOptions` to another `Glob` instantiation to re-use settings * and caches with a new pattern. * * Traversal functions can be called multiple times to run the walk * again. */ constructor(pattern, opts) { /* c8 ignore start */ if (!opts) throw new TypeError('glob options required'); /* c8 ignore stop */ this.withFileTypes = !!opts.withFileTypes; this.signal = opts.signal; this.follow = !!opts.follow; this.dot = !!opts.dot; this.dotRelative = !!opts.dotRelative; this.nodir = !!opts.nodir; this.mark = !!opts.mark; if (!opts.cwd) { this.cwd = ''; } else if (opts.cwd instanceof URL || opts.cwd.startsWith('file://')) { opts.cwd = (0, node_url_1.fileURLToPath)(opts.cwd); } this.cwd = opts.cwd || ''; this.root = opts.root; this.magicalBraces = !!opts.magicalBraces; this.nobrace = !!opts.nobrace; this.noext = !!opts.noext; this.realpath = !!opts.realpath; this.absolute = opts.absolute; this.includeChildMatches = opts.includeChildMatches !== false; this.noglobstar = !!opts.noglobstar; this.matchBase = !!opts.matchBase; this.maxDepth = typeof opts.maxDepth === 'number' ? opts.maxDepth : Infinity; this.stat = !!opts.stat; this.ignore = opts.ignore; if (this.withFileTypes && this.absolute !== undefined) { throw new Error('cannot set absolute and withFileTypes:true'); } if (typeof pattern === 'string') { pattern = [pattern]; } this.windowsPathsNoEscape = !!opts.windowsPathsNoEscape || opts.allowWindowsEscape === false; if (this.windowsPathsNoEscape) { pattern = pattern.map(p => p.replace(/\\/g, '/')); } if (this.matchBase) { if (opts.noglobstar) { throw new TypeError('base matching requires globstar'); } pattern = pattern.map(p => (p.includes('/') ? p : `./**/${p}`)); } this.pattern = pattern; this.platform = opts.platform || defaultPlatform; this.opts = { ...opts, platform: this.platform }; if (opts.scurry) { this.scurry = opts.scurry; if (opts.nocase !== undefined && opts.nocase !== opts.scurry.nocase) { throw new Error('nocase option contradicts provided scurry option'); } } else { const Scurry = opts.platform === 'win32' ? path_scurry_1.PathScurryWin32 : opts.platform === 'darwin' ? path_scurry_1.PathScurryDarwin : opts.platform ? path_scurry_1.PathScurryPosix : path_scurry_1.PathScurry; this.scurry = new Scurry(this.cwd, { nocase: opts.nocase, fs: opts.fs, }); } this.nocase = this.scurry.nocase; // If you do nocase:true on a case-sensitive file system, then // we need to use regexps instead of strings for non-magic // path portions, because statting `aBc` won't return results // for the file `AbC` for example. const nocaseMagicOnly = this.platform === 'darwin' || this.platform === 'win32'; const mmo = { // default nocase based on platform ...opts, dot: this.dot, matchBase: this.matchBase, nobrace: this.nobrace, nocase: this.nocase, nocaseMagicOnly, nocomment: true, noext: this.noext, nonegate: true, optimizationLevel: 2, platform: this.platform, windowsPathsNoEscape: this.windowsPathsNoEscape, debug: !!this.opts.debug, }; const mms = this.pattern.map(p => new minimatch_1.Minimatch(p, mmo)); const [matchSet, globParts] = mms.reduce((set, m) => { set[0].push(...m.set); set[1].push(...m.globParts); return set; }, [[], []]); this.patterns = matchSet.map((set, i) => { const g = globParts[i]; /* c8 ignore start */ if (!g) throw new Error('invalid pattern object'); /* c8 ignore stop */ return new pattern_js_1.Pattern(set, g, 0, this.platform); }); } async walk() { // Walkers always return array of Path objects, so we just have to // coerce them into the right shape. It will have already called // realpath() if the option was set to do so, so we know that's cached. // start out knowing the cwd, at least return [ ...(await new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, { ...this.opts, maxDepth: this.maxDepth !== Infinity ? this.maxDepth + this.scurry.cwd.depth() : Infinity, platform: this.platform, nocase: this.nocase, includeChildMatches: this.includeChildMatches, }).walk()), ]; } walkSync() { return [ ...new walker_js_1.GlobWalker(this.patterns, this.scurry.cwd, { ...this.opts, maxDepth: this.maxDepth !== Infinity ? this.maxDepth + this.scurry.cwd.depth() : Infinity, platform: this.platform, nocase: this.nocase, includeChildMatches: this.includeChildMatches, }).walkSync(), ]; } stream() { return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, { ...this.opts, maxDepth: this.maxDepth !== Infinity ? this.maxDepth + this.scurry.cwd.depth() : Infinity, platform: this.platform, nocase: this.nocase, includeChildMatches: this.includeChildMatches, }).stream(); } streamSync() { return new walker_js_1.GlobStream(this.patterns, this.scurry.cwd, { ...this.opts, maxDepth: this.maxDepth !== Infinity ? this.maxDepth + this.scurry.cwd.depth() : Infinity, platform: this.platform, nocase: this.nocase, includeChildMatches: this.includeChildMatches, }).streamSync(); } /** * Default sync iteration function. Returns a Generator that * iterates over the results. */ iterateSync() { return this.streamSync()[Symbol.iterator](); } [Symbol.iterator]() { return this.iterateSync(); } /** * Default async iteration function. Returns an AsyncGenerator that * iterates over the results. */ iterate() { return this.stream()[Symbol.asyncIterator](); } [Symbol.asyncIterator]() { return this.iterate(); } } exports.Glob = Glob; //# sourceMappingURL=glob.js.map